Help Center

EN

Go to Main Page

Help Center

BEPRO Space

BEPRO Editor

Cerberus

Login & Signup

Signup

Login

Reset password

Team

Join a team

Create a new team

Invite team members

Reset team invitation link

Manage team members

Viewer permission setting

Schedule

Create a match event

Create a training event

Upload video to event

Set Match Time

Schedule filters

Video

BEPRO Video Player

Full Match & Training Videos

Event Clips

Match Highlights

Player Highlights

Data

Event Data

Physical Data

Event Definitions

Team Data

Player Data

Request Match Analysis

What is analysis request?

Register Lineup

Register Formation

Library

What is Library?

Save videos in library

Share folder

Messenger

What is messenger?

Create a channel

Create a post

Comment on post videos

2

Cerberus

Basic

All Users

Live Coding

Let's learn how to use live coding with Cerberus

Hello, this is the BEPRO team!

In this article, we will learn how to use live coding with Cerberus to make more meaningful halftime meetings on the pitch.

‍

‍

1. Launch BEPRO Editor

‍

__wf_reserved_inherit

‍

First, launch the editor.

‍

‍

2. Connect Cerberus & Laptop

To use live coding, you must connect Cerberus to your laptop.

For information on how to connect your laptop, please refer to the article below.

Laptop Connection

‍

‍

3. Start Recording

‍

__wf_reserved_inherit

‍

Live coding involves opening footage currently being recorded by Cerberus in the editor and performing real-time editing.
Therefore, you must first start recording with Cerberus.

From the My Cameras list in the editor, click the connected Cerberus item to launch the controller.
Then, refer to the article below and start recording.‍

Start Recording

‍

‍

4. Create a Project

‍

__wf_reserved_inherit

‍

  1. Once Cerberus starts recording, the currently recording item will appear below the Cerberus item that was in the My Cameras list. Click the live coding project creation button here.

  2. Enter the project name and click confirm.

‍

‍

__wf_reserved_inherit

‍

The BEPRO editor allows you to create various labels for analysis, such as events, player names, and areas, and use them for clip creation and secondary information such as tag input.

If there are no existing labels, create the labels you wish to use for this project and select them as project labels.

  1. The selected labels will be added to the project labels area on the right.

  2. Once you have completed your selection, click complete.

‍

‍

__wf_reserved_inherit

‍

Click the project you just created in the lobby to enter it.

‍

‍

__wf_reserved_inherit

‍

You can now create clips of the footage currently being recorded by Cerberus using the selected labels and conduct live analysis for more meaningful halftime meetings.

‍

Previous

Start Recording

Next

RTMP Network